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Giving users access to a very large online image and sound database, along with easy access and interaction with that database, should have allowed the developers to capture the mass market. The more sounds and imagery within the database network, the more chance of it attracting customers and keeping those customers. A picture paints a thousand words, an interactive VR simulation will do far more. The database network was seen as an attractor for the mass audience.
The virtual interface was to be a piece of software, that would sit on top of whichever operating system (see Windows / BSD / Lindows etc) the user normally used, these interfaces or plugins, would have had to have been written and then adapted for each individual platform. To some extent computer games show the way. Games using the first person perspective are already showing how full interaction with 3D virtualised environments can be achieved. If your still trying to visualise VR then click the image below for at least one version of the principle.
Games producers are showing the way, so the systems developers were advised within the proposal to adapt some of these techniques, so as to lower development costs. Working on the principal that the latest generation of online games, allow for full interaction with increasingly real looking VR environments, then most of the next generation of net appliances, should allow for even more interaction and realism.
Most people who are involved in I.T. may as well be talking a foreign language compared to most of the general public, this also goes for how most computer interfaces talk or should I say interact with the general public.
The A.I section of this proposal, shows how to have virtual characters interacting with online users, whilst also helping those users in a very natural way, at least from the end users point of view. The public donít care about the technical challenges or issues involved, all they care about, is how easy it is to use. Most people still donít know how most electrical goods or appliances work, but because the interfaces have been made so easy to use, they find themselves using those products everyday without giving them a second thought. In much the same way if the public are provided with an interface system that is very easy and natural for them to use, then they are bound to. Or in other words, the interfaces could be made so easy to use, that the public would use them, without giving them a second thought. Making the systems interfaces that easy to interact with, should allow for the largest possible user base.
The databases were to use hyperlinks to relate all of the material contained, the hyperlinks were also to be contained within the virtualised models or objects. The hyperlink facilities could also be voice activated or the virtualised characters could use the method exampled below, so making it invisible to the audience.
The audience may not even see the links, they should in fact have been able to navigate via the use of online characters, which could tell them what maybe available from their current location, or to show them any related information, contained within the database network. This hyperlink method should start to come into its own when used in conjunction with 3D environments. An example of this would be to allow easy access to related material specific to the environment that the online user may find themselves in.
E.g., if a virtualised Wembley Stadium was held within the database network, then by pointing to an object, lets say a 3D re-creation of a pair of Adidas training shoes hanging up in one of the teams changing rooms. Then the users maybe able to link directly from that object, straight to the Adidas home page, so they could then purchase those training shoes or find out more about them, advertising once again makes money. Or the users could pick up those training shoes and then place them into a virtual shopping basket so placing their order. This is used just as an example but as with everything, the scaling up of these principals, should allow the user, an incredibly easy way to interact with the databases. Also see advertising page, for more on this.
The concepts originally listed in the proposal, were not all seen as being developed all at once but in many stages with each development stage helping to raise the revenues to pay for the next. The databases, Interfaces and network being described were seen as using the data gathered to build up the systems capabilities.
Also see the concepts and for more on this.
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