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Section 3 / Page 73
Within the next five years there will be an explosion in commercially available storage mediums that will be capable of storing vast amounts of data, this will allow for the storage of lots of virtualised sounds and images. So what do I mean when I say, "the virtualising of all space and time", I simply mean that a system could show, letís say London as it looked in 1944 or at any time past, present or future. This may sound far fetched but once the net contained enough data, then a system could ntelligently extrapolate that information, so as to produce a time line effect.
For example, if there was a house shown on a map of an area and the system did not actually have the real information of what that house looked like, (i.e. a VR model of it) then it could have used another house that it had within its database. Relatively simple rules could have been employed to determine the type of house that would fit into those gaps within its database. This type of thing is already being done on a small scale, e.g.. level building for computer games is one example, but the virtualised environments that could have been held within the proposed system, were seen as being incredibly accurate and vast. Via a process of extrapolation a virtual timeline was envisioned as being built up, (objects inputted into the database or net, having included a GPS and time stamp within their encoding). If that were then tied into the proposed globe project then the networked systems could have given the whole of the planet the timeline treatment. Eventually allowing the user to travel in VR to any part of the globe and to any time in Earth's past and possible future, as long as the data was available to model those simulations.
This was also to have been done with any of the historically accurate characters, showing each of the characters as they would have looked at any particular time of their lives. The MNN could have taught each of its characters by allowing the control program for those A.I. characters to learn from their environments. In other words allowing the characters to learn what it was like to live at certain times and places in history and by only allowing those characters access to the particular environments they were supposed to learn from i.e. a relative knowledge base. (see the basic model concept on page 141 for a better explanation of this concept).
Using the global timeline process then any of the characters could be sent to any environment at any time, so as to study and learn from whichever environment they found themselves in. Walled garden environments, show a way to do this. Also this shows how the system could have been used to teach history in a new and completely interactive way. Virtualising all of space and time was seen as way of providing everything the users could possible want?
Also see Active Worlds.
Below is what I would describe, as a precursor to what is being described above:-
You may have to install Microdollars 3d plugin so as to get the full effect.
You can use your mouse wheel + the left click and hold action to move the map + if you read through the page it shows how to activate the timeline etc.
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