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Section 3 / Page 72

The film industry is using digital cameras and scanners capable of capturing very high-resolution 3D images. Portable handheld 3D scanners are also available, for capturing accurate 3D images and the dimensions of the objects within those images, some of these devices also have the ability to process images in real time. There are also other 3D scanning devices being used in other industries that can turn captured images into 3D models and in real time. The 3-D reconstruction problem as it is known in A.I., is a problem that many of these devices may help to solve, the models produced will in effect allow computers to see in 3d rather than having to interpret and reconstruct 2d data. The two videos below are a little long, but do detail what is being described here:-

Many films are now shot and edited purely within the digital domain, i.e. the cameras are digital, the recording is digital along with the editing suit. This is showing the way of the future, eventually all TV and film production will be produced purely within the digital domain (see Sky Captain). This translates in many ways to the concepts outlined. The digital capturing of images and the ability to manipulate those images, is being led by the film industry. Pixar's Toy Story 1 & 2 / Monsters Inc / Finding Nemo / The Incredibles, Final Fantasy etc, all show the first real blurring between reality and VR style creations. This equates to more software tools being created by the film industry so as to do scene manipulation etc. The cost factors will keep coming down as these software tools filter into the public domain, plus the introduction of cheap mass storage mediums, thus allowing the quality of the models to be kept very high.



The introduction of terabit networks and even higher bandwidth networks, using multi-spectrum techniques etc, shows the future of optical networking. The point is that all this will just result in the ability to pass information around any network at great speed, so ownership of that information / software, will become more important than the ownership of the hardware capable of sharing it.

Networking speeds of 10 thousand gigabits per second and higher are already being demonstrated, (that’s equivalent to all of Europe’s voice calls being pushed down a single fibre-optic line and in real time), using a technique called dense wave division multiplexing. These new photonic networks are already beginning to form the backbone of the Internet; this is showing how grid networks can be used in real time.

The future for mass audience software will be the holding online of vast amounts of easy to access data that is increasingly tailored towards each individual user. The proposed database network was seen as being the next step for mass audience software. Allowing the information to become increasingly tailored to meet each individual users requirement’s, through the use of increasingly sophisticated learning or transivity mechanisms. These mechanisms would have allowed for more accurate targeted marketing techniques to be employed, and utilised by all operators of the system, advertisers, data miners etc. The data gathered was foreseen as being used so as to build up some very intuitive interfaces, along with the ability to then sell that data to third parties. This was seen as yet another way for the MNN to generate a revenue stream.

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