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Most modern movies now use CGI for special effects etc, the processing power to render, store and manipulate these high quality images, is rapidly dropping in price. The quality of these images is used to show what is now achievable in the field of CG modelling; this is an extreme look at what is possible. At a lower level, the detail now achievable at a cost effective price is increasing exponentially. The recent explosion in modeling software and the hardware capable of utilising it, should be seen as an extremely lucrative market to be in. This is the future of the Net and no company is yet to dominate in this new market sector. The future is literally taking shape before our very eyes, with each new film, game etc, we can see how the development of CG is pushing the envelope.
The concept of an image and sound or VR database that could provide easy access and interactivity with virtual sounds and images was seen as a means to an end. The proposal upon which this ebook is based, was written to provide the developers a framework within which to work, to produce a database system, that would allow the developing company access to a lot of real time customers and advertisers. In its most basic form, online games using virtual imagery show how this can be achieved. This proposal was seen as being the next step, in this type of software development.
Development of these concepts, should have allowed the developers to become a global publisher of virtualised media. If the databases were made scalable and available to network operators wanting more content, then the franchise option could have been implemented. This type of content is expected to attract more end users than any current Internet trading system, and will eventually overtake TV viewing, as we know it today.
Windows and Office are just virtual environments, along with every other GUI interface currently being used by any and every computer user. At present Microsoft are the biggest capitalises of these virtual environments, but with the coming explosion in both software and net appliances, that are capable of handling very sophisticated graphics and sounds, then their current virtual interfaces will become obsolete and Microsoft know it. This is where systems like Natal and other natural user interfaces will come into their own.
Games such as Crysis:-utilize advanced graphics engines so as to produce photo realistic gaming environments. Developments in the field of graphic engine design are hard to keep up with, but its all heading the same way, i.e. allowing many users to interact online within 3D photorealistic environments, (NVIDIA reckons digital reality will be possible by 2012). The VR databases were seen as being directly targeted at these types of users.
The envisioned system was to be designed to exploit the very thing, that most new net appliances are becoming very good at, i.e. the manipulation of VR data. When you consider that Microsoft has made most of its money from the selling of just 2 virtual environments (Office and Windows), then the holding online of many virtual environments, that people would like to interact with, rather than having to, should have allowed the developers of the VR databases to capture the mass market, fingers crossed?
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