The system was to have linked to high bandwidth portals and cable
If the network had become popular, then the operators were seen as being
able to charge other companies, for the TV content that it could have
Eventually the network was to have contained computer generated images
of lots of products, characters and environments. These ‘virtual products’
could then be inserted into any other CG image or TV picture. This would
have meant that those images could have been leased out to third party
advertisers, games producers and anybody else who wished to use them.
The interactions of the online users with the VR environments and each
other would have resulted in an endless flood of
self-perpetuating content. Games such as
Spore show how interactive user feedback
can be used to help in many aspects of the design of integrated virtual
environments, with developers only needing to provide the skeletal outlines
of the infrastructure.
The public would have loved it, because they would have stood a chance
of seeing themselves on TV and everybody could have had their 15 minutes of
TV content also attracts advertisers and as this would have been
something relatively new, then every advertiser would have wanted a piece of
The VR database network once fully developed, was to have been: -
Part of a large growing industry, due to the proliferation of
hardware capable of interfacing with such a system.
I believe this would have been the next logical step to the publics
viewing habits, as people will only ever be able to have limited
interaction with TV pictures.
Eventually the computer graphics, processing power and bandwidth
limitations will all become null and void,
eventually the only thing that will count, is who
owns the rights within virtual space, images, characters, celebrities,
It’s all about the new net experience as Microsoft would say, who will
own the Virtual Universes you link into?
AND JUST REMEMBER VR IS NOT JUST FOR HUMANS?
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