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You are reading a page from a free video eBook
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The end users were eventually to provide all of the TV content, through
their interactions with each of the databases.
Any user wishing to use the system, was to have been given the option of
having their interactions broadcast as TV content, this was to have been an
option built into the interface system, e.g. "click here", if you wish to
have your interactions publicly viewed.
Instead of player cams, the network was to output first person cams
giving the viewer at home the experience of playing that character or seeing
the game or each others interactions from any view point that had been
selected for TV broadcast.
This isn't real but it gives an insight in to what is being
described here.
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I have been updating this e-book as of 2009 after nearly 4
years of trying to fit into reality (not very successfully I might add, so I
have done my best to bring this e-book up-to-date - so most of the text has
remained the same, but I have updated some of the videos, such as this one,
which did not exist when I started, writing this e-book, just goes to show you,
that I was right about, so much, which kind of worries me, considering section 4
of this e-book?
I also apologize for the way this e-book now looks, I changed
hosting services and things went a lot wrong, this is the reason the look and
navigation is not the way I originally intended, but hey at least the book is
free. If you wish me to fix it, then donate some cash and I might.
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ABOVE IS A LOOK AT THE FUTURE - THE VIDEO BELOW IS THE FUTURE
- NOW:-
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Localised TV content could also have been produced, by letting people
watch any of the interactions taking place within any of their local
environments.
This means that the franchise operator could have had lots of new and
entertaining content provided for them, that they could have charged both in
and out for. The online users would have been paying to interact within the
VR environments contained, along with any advertisers,
also the TV audience would also have been paying to watch the content
produced, see revenue generation
diagram.
Any TV content produced, was to have been monitored and rated in real
time, this was to have been done by letting ASR translators scan any
word that was not supposed to be said and then deleting or beeping it out.
TV audience appeal would I believe, have been enormous; the biggest
movies always seem to be based around action and adventure or science
fiction, the system could have provided VR environments of
anything that can be imagined.
Video on demand is the latest killer app for TV networks, the system was
also seen as being capable of providing such services, just digital content
ready for delivery when the user wanted it. Imagine any episode of friends
or Startrek or film being instantly available, just select the episode or
movie you want, from an onscreen menu, all contained and supplied instantly
from the database network, your
one stop shop, for all your digital content
needs.
The general public seem to love watching soap operas, the system was
seen as supplying access to live ongoing soap operas, showing real online
people (avatars) having interactions within amazing and totally realistic
looking environments, the big brother show of the future.
TV and Movie Companies pay millions to produce TV shows and films, the
network should have allowed the operating company to be paid by both the
viewers and the people who actually produce the content (the interactive
general public). So in effect once the system had been setup it could have
produced great TV programs for broadcast, with almost zero production costs.
Please report any problems you see on this page -such as
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