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Section 2 / Page 49

The virtual glove and hand interface have been around for years and some even have force feed back, so giving the operator the sensation that they are actually touching a virtual object. This should make these types of interfaces easier for the public to get to grips with, no pun intended. By using VR type interfaces along with natural speech, it should have allowed the public to interact with each other, in much the same way they do in real life. The virtual glove is something that I believe will come into its own, when VR becomes more widespread and popular.

The proposed A.I. system was seen as being developed in such a way, so as to allow it to watch end users, e.g. hand / body and even eye movements, so allowing for the transfer of those movements directly into onscreen virtual movements or actions. So imagine standing in front of a large display device, displaying a virtual character that could understand voice and gesture input, i.e. a very natural interface. Imagine being able to pull up a spreadsheet and a virtual accountant that could walk you through where to put the figures and tell you where to sign, all by just pointing and talking to a screen. If tied into some future version of an electronic credit card, then who needs accountants, this was also to become the ultimate easy to use online banking system. More sophisticated systems are in development (see New Ties). For more on these types of interfaces, check out MIT's vision systems and the interface that reads your mood? The future use of HD web cams along with intelligent picture interpretation may eventually lead to an even more intelligent VR interface being developed, also see audioclouds.

Section 3 covers all this in more detail.

 

The databases in their most basic form were to be used to give end users a look at increasingly realistic imagery of real or imagined places. This level of interactivity could have been developed without much effort. By franchising out the databases to many networks operating in many countries, then this should have allowed for the input of lots of third party sounds and images, so allowing such content to attract the virtual tourist to the network. Part of the proposed system can be likened to a futuristic version of YouTube, with VR models and sounds being inputted into the system, rather than video.

With the advent of very large memory devices and storage mediums (see Ballistic Magnetoresistance), the individual databases could have contained vast amounts of information. The storing of large amounts of data online whilst also allowing users access to that data in an easy to understand format, is the key to the future of mass audience software.

The eye candy to have been produced and stored within the virtual databases, should have won over most current Internet and even TV based content. In the future, everybody will want the type of information they want, delivered to them, in the format they want it, MTV or Discovery, this is still media content with bells and whistles attached. So whatever information the mass-market wants, the proposed database network was to have been able to deliver it to the user and in the style they wanted it.

Tourism is reportedly the single largest industry there is, so in this vain virtual tourism may become just as big. The virtual tourist should be able to view any of the images interactively and from any angle, this should make it even more popular than current TV programs based on tourism. Virtual tour destinations, could have been made more appealing to the recipient, compared to TV. As the A.I. system evolved, then the content delivered was to have become increasingly targeted towards the individual user. A mix of HD IDTV and VR being seen as the real future of net and TV content.

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Author Alan Keeling