What's
Possible in the CG field and why you should be in it.
Star Wars Episode 2 -
Attack of the clones was almost
a 100% CG enhanced, the processing power to render, store and manipulate those
high quality images, is rapidly dropping in price. The quality of those images
is used to show what is now achievable in the field of CG modelling; this is an
extreme look at what is possible. At a lower level, the detail now achievable at
a cost effective price is increasing exponentially. The recent explosion in
modeling software and the hardware capable of utilising it, should be seen as an
extremely lucrative market to be in. This is the future of the Net and no
company is yet to dominate in this new market.
The concept of an image and sound or
VR database that could provide easy access and interactivity with virtual
sounds and images was seen as a means to an end. The
proposal upon which this ebook is based, was written to provide the developers
a framework within which to work, to produce a database system, that would
allow the developing company access to a lot of real time customers and
advertisers. In its most basic form, online games
using virtual imagery show how this can be achieved. This proposal
was seen as being the next
step, in this type of software development.
Development of these concepts,
should have allowed the
developers to become a global publisher of virtualised media. If the databases
were made scalable and available to network operators wanting more content, then
the franchise option could have been
implemented. This type of content is expected to attract more end users than any
current Internet trading system, and will eventually overtake TV viewing, as we
know it today.
Windows and Office are just virtual environments, along with
every other GUI
interface currently being used by any and every computer user.
At present Microsoft are the biggest capitalises of
these virtual environments, but with the coming explosion in both software and
net appliances, that are capable of handling very sophisticated graphics and
sounds, then their current virtual interfaces will become obsolete and Microsoft
know it.
Online games such as Doom 3, which
utilize advanced graphics
engines so as to produce photo realistic online gaming environments are
showing the way. The processing power requirements for these titles are said to
range from a descent specked
Geforce 3 equipped PC
system, upwards. Developments in the field of graphic engine design are hard to
keep up with, but its all heading the same way, i.e. allowing many users to
interact online within 3D photorealistic environments,
(NVIDIA reckons digital reality will be possible within
10 years). The VR databases
were seen as being directly targeted at these types of users.
The system was to be designed to exploit the very thing, that
most new net appliances are becoming very good at, i.e. the manipulation of VR
data. When you consider that Microsoft has made most of its money from the
selling of just 2 virtual environments (Office and Windows), then the holding
online of many virtual environments, that people would like to interact with,
rather than having to, should have allowed the
developers of the VR databases to capture the mass
market.